The user is presented with a large, living landscape - the surface of another world (called Albia). He exists in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth.
The user begins near to the long-abandoned home of a family of Norns (Small Furry Creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race. By restoring power to the incubator, the user can hatch these eggs and interact with the newborn Norns.
The home burrow contains a few other rooms, including a schoolroom, where the user can attempt to teach the Norns a language and other basic ideas. Other evidence round about will help the user to learn something of the ancient Nornir culture.Creatures: The Albian Years Game Features
|transfer:||119.88 MB game download|
|trial term:||60 minutes of gameplay, free.|
|cost:||$9.99 (USD) to unlock the game for unlimited play.|
|os:||Win 98 / 2000 / ME / XP / 7|
|cpu:||Pentium 266 MHz|
|video:||16MB SVGA Video Card|
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